Leonin

Proud and Honorable
Above all else, the Leonin pride themselves on their code of honor. They are to be brave in battle, put the needs of the clan above their own, and continue the ancient traditions of their people. Violators of this code are met with contempt, and if the transgression is deemed serious enough before a tribunal of the clan's elders, the offender is shunned from the clan. A curse is placed on them that makes their words fall silent upon the clan members' ears, and they are cast out into the wilderness.

Leonin Features

 * Ability Score Increase. Increase an ability score of your choice by 2, and another by 1.
 * Age. Leonin mature and age at about the same rate as humans.
 * Speed. Your speed is 35 feet.
 * Size. Leonin are typically over 6 feet tall, with some standing over 7 feet. Your size is Medium.
 * Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
 * Claws. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you can deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
 * Hunter's Instincts. You have proficiency in one of the following skills of your choice: Athletics, Intimidation, Perception, or Survival.
 * Daunting Roar. As a bonus action, you can let out an especially menacing roar. Creatures of your choice within 10 feet of you that can hear you must succeed on a Wisdom saving throw or become frightened of you until the end of your next turn. The DC of the save equals 8 + your proficiency bonus + your Constitution modifier. Once you use this trait, you can't use it again until you finish a short or long rest.


 *  Languages. You can speak, read, and write Common and Leonin.