Rogue: Daredevil Archetype

Most Rogues prefer a life of discretion and risk aversion, but not a Daredevil. These bold acrobats constantly seek the thrill of danger. A Daredevil performs dangerous feats that to any other would be certain death.

Aerial Arts
3rd level feature

You leap and twist through the air with graceful movements. Little can stop you from getting where you want to go.

On your turn, you gain flight speed equal to your movement speed, but you can only travel up to half your speed without needing a surface such as a floor or wall to launch yourself from. If you are airborne after traveling half your speed without touching a surface or at the end of your turn, you fall.

You gain an additional way to use your Sneak Attack: You make make a Sneak Attack against a creature when you hit with a melee weapon if you were at least 15 feet above your target in elevation this turn. All other restrictions apply.

Dauntless
9th level feature

You can make a clean landing from any height. You no longer take damage from falling.

Additionally, your constant flirtation with death and danger grant you advantage on death saving throws.

Unchained Agility
13th level feature

Nothing can hold you down. You can easily escape any restraints, magical or otherwise, as if you were under the effects of the freedom of movement spell.

Death from Above
17th level feature

You can maneuver yourself in midair to strike opponents in unexpected ways. You have advantage on melee attacks made while airborne and at least 5 feet off the ground.