Ranger: Steeplejack Conclave

Steeplejacks are at home jumping and swinging from the tall spires of grand cities. These Rangers believe that urban and natural environments can coexist in harmony, and that a truly skilled Ranger can traverse both. Steeplejacks can be skilled infiltrators, dauntless bounty hunters, and urban crime fighters.

Steeplejack Magic
3rd level feature

You learn an additional spell when you reach certain levels in this class, as shown in the Steeplejack Spells table. The spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.

Ruthless Tracker
7th level feature

Whenever you cast a Ranger spell using an action that consumes a spell slot, you may take the Disengage or Search action as a part of that action. Additionally, you can move freely and without penalty through spaces occupied by ally or enemy creatures. You cannot end your turn in another creature's space.

Daredevil Landing
11th level feature

Once per turn when you land after traveling 30 feet or more through the air, you unleash a powerful burst of force. Each creature within 10 feet of you must succeed on a Strength saving throw against your spellcasting DC or take 2d8 thunder damage and be pushed 10 feet away from you.