House Rules


 * Quick Quaff. Drinking a potion is a bonus action. You may apply a potion to someone else with an action.
 * Dying is Tiring. Being revived from having 0 or fewer hitpoints gives you a point of exhaustion.
 * Slot Encumbrance. Encumbrance is tracked based on "slots". You can carry any number of items that fit easily into pockets (within reason), and can carry a number of bulky or heavy items like armor or weapons equal to your strength score.
 * Stacking Resistances. Each source of resistance after the first reduces the damage you take by 5.
 * Layman Scroll Usage. Anyone may use a magic scroll by succeeding on an Arcana ability check with DC equal to 10 + the spell's level. On a failure, the action is wasted but the scroll is not destroyed. If that spell is on your spell list, you automatically succeed this check as normal.
 * I Know a Guy. If you would reasonably have a connection in a certain location or faction due to your backstory, you may roll to contact them.
 * Intelligence Bonus. You gain a number of tool proficiencies or known languages equal to your Intelligence modifier at character creation.
 * Inspiration Nomination. Inspiration cards can be given by the DM or by unanimous nomination by the party.