Gnome

Enchanting Spirits
Gnomes were created by an ancient archfey named Glizzerdrix the Glittering. They were to be magical researchers who would discover more about the weave of magic to increase the Glizzerdrix's power. While Glizzerdrix eventually met his end, the Gnomes lived on and kept their enthusiasm for the study of magic and the world around them. They are small, typically reaching 4 feet at the tallest, with sharp, fey-like features. They possess an innate defense against magic spells due to their magical nature. Gnomes reproduce when two gnomes who care deeply for one another sharing rousing conversation together.

Subraces
There are three subraces of Gnome: Forest, Rock and Deep (Svirfneblin). Forest gnomes delight in their tree-top dwellings and make friends with all denizens of their woodland homes. They like to study enchantment and illusion, preferring to solve problems indirectly rather than by force and confrontation. Rock Gnomes prefer to live in towns and villages where they have easier access to tools and components for creating their mechanical marvels. They are revered among the other races for their inventiveness, and mostly live comfortable lives. Deep Gnomes are long lost cousins of the other two subraces. They make their homes deep underground where they utilize subterfuge and stealth to scrape out a life in the harsh warrens deep below the surface.

Gnome Features

 * Ability Score Increase. An ability score of your choice increases by 2.


 * Age. Gnomes mature at the same rate as humans, and most are expected to settle into adult life around the age of 40. They can live to 350 years on average, but it's not too uncommon for them to reach 500 years of age.


 * Size. Gnomes are between 3 and 4 feet tall and weigh around 40 pounds. Your size is Small.


 * Speed. Your base walking speed is 25 feet.


 * Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.


 * Gnome Cunning. You have advantage on all Intelligence, Wisdom, and Charisma saves against magic.


 * Languages. You can read, speak, and write Common and Gnomish.

Forest Gnome

 * Ability Score Increase. An ability score of your choice increases by 1.


 * Natural Illusionist. You know the Minor Illusion cantrip. Intelligence is your spellcasting modifier for it.


 * Speak with Small Beasts. Through sound and gestures, you may communicate simple ideas with Small or smaller beasts.

Rock Gnome

 * Ability Score Increase. An ability score of your choice increases by 1.
 * Deft Fingers. You have advantage on ability checks made with tinker's tools.

Deep Gnome (Svirfneblin)

 * Ability Score Increase. An ability score of your choice increases by 1.


 * Superior Darkvision. Your darkvision has a radius of 120 feet.


 * Stone Camouflage. You have advantage on Dexterity (stealth) checks to hide in rocky or underground terrain.