Ondra

Description
As a mortal, Ondra was a sailor who dreamed of the lands beyond the deep seas surrounding her island. She set off in a great boat with her lover, Aki, to discover these new lands. However, a mighty storm tossed them into the dark sea. As they sunk beneath the waves, Ondra lamented the cruelty of the sea but was filled with boundless respect for its power. Aki perished, but Ondra was reborn as a god of the sea.

Ondra spends most of her divine existence contemplating the nature of life and loss from the bottom of the great Astral Sea of the gods. Other gods look often to Ondra for assistance, but she will only grant it when she deems their cause absolutely necessary.

Followers of Ondra are often looked to for advice and weather predictions. Most rural villages with have one Wiseman or Wisewoman who studies Ondra's teachings.

Worshipers
Ondra likes it when you: Ondra does not like it when you: Her worshipers typically include sailors, fishermen, merfolk, and the wise.
 * Plan your moves and wait for an opportunity to present itself
 * Show wisdom and restraint until the time is right
 * Offer a treasure to the sea
 * Make foolish or hasty decisions
 * Work against the natural order and destiny
 * Attempt to calm the seas

Blessings
Minor Favor: Ondra's Contemplation - If you do not move at all on your turn, the first attack made against you until the beginning of your next turn is made with disadvantage. You are also always aware of the next 8 hours of weather.

Major Favor: Ondra's Rumination - You have advantage on Wisdom, Intelligence, and Charisma saving throws.

Divine Boon: Ondra's Castigation - You summon a mighty wave as if you had cast the Tidal Wave spell at fourth level with DC 15 and without requiring any components. You may invoke this blessing once per day without losing piety.