The Council

Description
In an early age, five great human warrior-poets ventured into the wilds of Nyr to find a home where their people could prosper after they were driven from their homeland. They were considered the wisest teachers of their people, and their teachings which outlined the steps toward physical and spiritual enlightenment were called The Path. For many years they wandered the lands of Nyr while their people waited for their return. While their resolves were strong, their bodies gave way to the harsh lands of Nyr, and the five of them perished.

But unlike all other souls, whose life-force is ground into the dust that makes up the Astral Meadow, the five warrior-poets passed through the Millstone intact, having achieved true self-determination in life. Venerated by their people, they emerged as a divine being composed of five parts of a whole.

People who follow The Path are called aspirants, and often gather in large groups in monasteries in order to support each other in their lifestyle. Many hope that by their dedication and rigorous training of the body and mind, they will be added to the Council upon their death. Some hold aspirants of The Path with great respect, but others feel like they are selfish for not using their great skills to do good in life.

While the original followers of The Path were human, the Council is now worshiped by all who aspire for self-mastery.

Worshipers
The Council likes it when you: The Council does not like it when you: The Council is typically worshiped by monks, warriors, scholars, travelers, and aspirants of The Path.
 * Train your body rigorously
 * Shun earthly pleasures
 * Live an examined and deliberate life
 * Live an opulent lifestyle
 * Do not show honor in combat
 * Let your emotions get the best of you

Blessings
Minor Favor: Blessing of the Crane - Your jumping distance is doubled.

Major Favor: Blessing of the Monkey - Creatures within 30 feet of you cannot gain advantage on attacks made against you.

Divine Boon: Blessing of the Dragon - You cannot be charmed, frightened, knocked back or knocked prone.