Gith

Slaves to the Mind Flayers
The Gith were a nameless race created by the Illithid to be a servant race for their quest to unite all intelligent life under one mind. A bold slave named Gith led a revolution against their masters and freed his people, naming them after himself, but afterwards their culture splintered. They are exceedingly rare on Nyr, with only scant examples of their presence in all of the realm's history.

Subrace
The Gith people have splintered into two main factions after their freedom from the slavery of the Illithids. The Githyanki ("children of Gith") follow the beliefs of the Gith's first leader: to exterminate the Mind Flayers, and to conquer all existence through military might. The githyanki value martial training and religious ritual. The Githzerai ("people who spurn Gith") sought true freedom from oppression, not simply a transition from one tyranny to another. The Githzerai seek spiritual enlightenment, and spend their time contemplating the power within.

Gith Features

 * Ability Score Increase. Increase an ability score of your choice by 2, and another by 1.
 * Age. Gith reach adulthood in their late teens and live for about a century.


 * Size. Gith are taller and leaner than humans, with most a slender 6 feet in height.
 * Speed. Your speed is 30 feet.


 * Languages. You can speak, read, and write Common and Gith.

Githyanki

 * Decadent Mastery. You learn one language of your choice, and you are proficient with one skill or tool of your choice.
 * Martial Prodigy. You are proficient with light and medium armor and with shortswords, longswords, and greatswords.
 * Githyanki Psionics. You know the mage hand cantrip, and the hand is invisible when you cast the cantrip with this trait. When you reach 3rd level, you can cast jump once with this trait, and you regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the misty step spell once with this trait, and you regain the ability to do so when you finish a long rest. Intelligence is your spellcasting ability for these spells. When you cast them with this trait, they don't require components.

Githzerai

 * Mental Discipline. You have advantage on saving throws against the charmed and frightened conditions. Under the tutelage of monastic masters, Githzerai learn to govern their own minds.
 * Githzerai Psionics. You know the mage hand cantrip, and the hand is invisible when you cast the cantrip with this trait. When you reach 3rd level, you can cast shield once with this trait, and you regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the detect thoughts spell once with this trait, and you regain the ability to do so when you finish a long rest. Wisdom is your spellcasting ability for these spells. When you cast them with this trait, they don't require components.